![]() You can control the camera by holding the alt key and moving the mouse around, but it doesn't move in an intuitive way it swivels around in odd patterns and it's hard to get it to focus on a point and stay there. When you're not in combat the camera has a nasty habit of doing whatever it wants, be it zooming in on two or three random soldiers when you're trying to take in the field as a whole or sticking your point of view behind a tree that you just can't seem to get away from. To be perfectly frank, the camera controls are bad. Since the Xbox controls are mentioned in voiced lines, it might be a bit too much to expect the PC controls to be worked into the base game, but a more comprehensive system of learning them is absolutely invaluable, especially in a game as complex as this one.Įven when the controls do work, they're not always the best. When something stops working the player would be forgiven for assuming that they just don't know the proper controls for it, especially if the overlay fails to tell them. More intuitive controls, like overworld map navigation, have been excluded, which would be fine if the port didn't suffer from its fair share of bugs. Worse, in a game this dense, the overlay can't cover absolutely everything. You're given an overlay with PC controls that you can refer to at the push of a button, but it doesn't pause the game, which can be quite terrifying when in the thick of a battle and need to remember a crucial control. ![]() Every in-game tutorial offers Xbox controls. It is painfully obvious that this game was not designed to play on PC. The visuals don't stand in the way of the gameplay, of course, but the controls do. The graphics look exactly like they did in 2004, which is to say, they don't look great. Word to the wise and the noise-sensitive: brace yourself when your archers start firing.Īlmost all of the problems players will experience with this port of Kingdom Under Fire: The Crusaders come from its very nature as a port. Audio controls in the pause menu can allay this somewhat, but it's worth noting. The sound mixing can get a bit overbearing though simply put, the game is very loud. These brutal, thrilling battles are underscored by a heavy metal soundtrack that feels very out of place at first but is good at getting the blood pumping when the hammer falls. It can be frustrating positioning all your troops where you want them, and the timing of certain special moves can be difficult and annoying to get a feel for, but when two armies meet, things get very exciting, very fast. The trade-off for these difficult systems is an accurate and satisfying recreation of taking part in a large-scale medieval battle, with soaring arrows and clashing steel. The first few missions are pretty easy, and in-depth training missions are offered between missions. Fortunately, the learning curve is decently generous. The intricacies of the tactical gameplay are quite dense and difficult to master. Related: Red Dead Redemption 2 Tilt-Shift Turns Rockstar Game into Adorable RTS When armies meet, though, the player is given direct control of the protagonist, who can cut and chop their way through the enemy troops with satisfying efficacy. Most of the game sees the player controlling the action from afar, directing each of their troops and issuing special commands with the help of an interactive minimap. It puts the player in charge of several battalions of troops, one of which is led by their main character. ![]() Kingdom Under Fire: The Crusaders is a real-time strategy game with elements of third-person hack and slash action.
0 Comments
Leave a Reply. |